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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Thu Mar 11, 2010 8:57 pm 
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Location: 4 miles from the former NWRR
Yeah, I'm lucky, REAL lucky to be stuck in the same generation as them!


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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Thu Mar 11, 2010 10:09 pm 
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S. Towler wrote:
Yeah, I'm lucky, REAL lucky to be stuck in the same generation as them!
Sam, all kidding aside, it is young people like yourself who give me real hope for the future. Every generation has its share of turkeys, but ultimately, they are not the ones who end up calling the shots. The one's with vision do.

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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Fri Mar 12, 2010 8:34 pm 
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Joined: Mon Oct 26, 2009 3:02 pm
Posts: 32
Quote:
"It looks very cool but it looks like a slow boring train ride just like the disneyland railroad instead of it looking like a cool fast rollercoaster type of ride that everyone would want to ride."


Everyone doesn't want a rollercoaster. People vote with their $. Six Flags (SIXFQ) built lots of rollercoasters and is in bankruptcy court right now. Cedar Fair (FUN) built lots of rollercoasters and owes $1.7 billion dollars and has an offer from Apollo group (who is also bidding on Six Flags). With money men in charge, we could have seen our last new rollercoaster for a generation, unless Disney builds a new one.

Disney? They built a theme park around a " looks very cool but it looks like a slow boring ---- ride ", the Safari ride at Animal Kingdom. I think Disney did much better. They did eventually add 1 roller coaster ride to the park, but what 10 years after the park opened?

Your design could be a signature ride for a newly redesigned Frontier Land.

Keep up the good work!


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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Sat Mar 13, 2010 12:53 am 
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It is so rude that someone would catagorize THE DISNEYLAND RAILROAD as a BORING ride!!! :evil: Even though I'm considered to be the nest generation, I think that some rides should be roller coasters and some should just be slow. Every time I ride the DRR, it like I'm going up a lifthill on some roller coaster like California Screamin'. Maybe WDI should reprogram that T Rex in the diorama to bite off the heads of people who think the DRR is boring. Then they can deal with Walt's,Ward's, and Ollie's ghosts. Now that would be VERY exciting :D

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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Sat Mar 13, 2010 3:13 pm 
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As a life-long roller coaster enthusiast but also someone that appreciates and loves slower park rides and small traditional parks too, my feet are firmly planted on both sides of the fence. Thankfully there are parks like Silverwood, Holiday World, and The Santa Cruz Beach Boardwalk that know how to have it all, fast roller coasters and family rides, plus success.

Roller coasters and family rides are *NOT* mutually exclusive elements in a successful park folks. Please don't forget that. If that is something that just seems impossible to you, then please do yourself a *HUGE* favor and visit some of the flat out wonderful small traditional and family owned parks out there. They successfully have integrated world class roller coasters (in some cases more than one of them) without trashing the small town charm and feel of their family parks. They have added multi-million dollar coasters without bulldozing and scrapping their steam train rides and other rides that families can enjoy together.

Yes, believe it or not, there are much better parks FAR away from Southern California. Unfortunately, way too many people (including those that work in "the industry" out here in the west) don't know that. Do yourself a favor though and get out there and broaden your vision. The theme/amusement park industry consists of a *LOT* more than the mega corporate parks owned and operated by the likes of Disney, Universal, Six Flags, and Cedar Fair.

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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Sat Mar 13, 2010 3:16 pm 
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I wouldn't consider the Disneyland Railroad "slow" since no one can outrun the locomotives on the backstretch. Same with the Red Canyon Ridge, I knew I'd get the "slow" comment, but in reality, it would move at a pretty fast clip with the length of it and the spacing between the scenes.


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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Sat Mar 13, 2010 5:39 pm 
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I like stuff on rails. Trains, streetcars, roller-coasters(especially wooden,) and monorails. Interest is always important, but speed is only one way of achieving it. The person who made the bad comment didn't acknowledge this.


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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Mon Mar 15, 2010 4:35 pm 
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well i loved the idea. I love a good coaster but sometimers you just need to slow it down and smell the steam. The real world is already fast enough without our entertainment having to be also

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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Mon Mar 15, 2010 4:39 pm 
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I like the Idea of sitting in the mine train and looking up and seeing the C.K. Holliday pulling retlaw 2. You may notice I never call the rolling stock series since they were originally caled retlaw. :D


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 Post subject: Re: Red Canyon Ridge Railroad--Concept Model
PostPosted: Mon Mar 15, 2010 5:24 pm 
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But then again, some real trains also ran really fast, such as Espee's Coast Daylight, which ran about 60-70MPH behind the GS class steamers and EMD F's and E's. I not saying that the DRR should run as fast as the daylight but I'm suggesting that they could probably run a little bit faster than they are now(think of the speed they run at between NOS and MTT). :D

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